The chapter presents research on the relationship between the human body and the space implemented by data and digital interfaces. In this relationship, technology plays a mediating role. The research introduces the concept of a digital threshold to an interactive space that has the capacity to preserve the cognitive well-being of users and invite interaction. To do this, some characteristics are identified that can be used in the design with the aim of relating the body to the devices in the space. Pressure stimuli, rhythm, and body symmetry are the components of a natural language capable of activating a natural motorial reaction mechanism. The details of the experimentation carried out and the processing of the data collected through data visualisation are provided to support the argument.

Design Elements for the Implementation of Threshold Crossing In and Out of Mixed Reality / Dall'Osso, Giorgio; Zannoni, Michele; Licaj, Ami. - (2022), pp. 2.15-2.41. [10.4018/978-1-6684-4854-0.ch002]

Design Elements for the Implementation of Threshold Crossing In and Out of Mixed Reality

Dall'Osso, Giorgio;
2022-01-01

Abstract

The chapter presents research on the relationship between the human body and the space implemented by data and digital interfaces. In this relationship, technology plays a mediating role. The research introduces the concept of a digital threshold to an interactive space that has the capacity to preserve the cognitive well-being of users and invite interaction. To do this, some characteristics are identified that can be used in the design with the aim of relating the body to the devices in the space. Pressure stimuli, rhythm, and body symmetry are the components of a natural language capable of activating a natural motorial reaction mechanism. The details of the experimentation carried out and the processing of the data collected through data visualisation are provided to support the argument.
2022
9781668448540
Affordance; Proxemics; Ambient Display; Natural Language; Interaction Design; Rhythm; Pressure Stimulus; Haptic; Human Body Interaction; Rhythmic Entrainment; Human Body Design; Mixed Reality; Antimere
Design Elements for the Implementation of Threshold Crossing In and Out of Mixed Reality / Dall'Osso, Giorgio; Zannoni, Michele; Licaj, Ami. - (2022), pp. 2.15-2.41. [10.4018/978-1-6684-4854-0.ch002]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14089/491
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